First Aid VR training that is exciting – and saves lives

Training like it’s real. In virtual reality.
FirstAid VR training by Weltenmacher is not just about learning. This training is about taking action in the real world. Learning in the virtual world gives users confidence so they are ready for emergencies: VR connects learning, experience, and actual execution.
What our users say
Totally awesome, worth it and you actually learn something!
I now feel very confident and don’t think I would feel uncertain anymore.
Like a great First Aid course – except you can see your statistics and improve directly!
The experience was very good because I could truly immerse myself in the world and received direct feedback to adjust my actions.
Amazing First Aid course as a VR game
It doesn’t get more hands-on than this!
First Aid as a video game. Fast but effective, with fun and efficiency.
LIKE THE REAL THING
Confidence Through Practice
The VR training takes place in realistic emergency scenarios, step by step: from initial assessment to resuscitation. Users experience what is barely possible in a seminar room: time pressure, distraction, complexity. Mistakes are allowed here without risk – this is how experiential routine is built for real emergencies.


HAVE FUN WHILE LEARNING
How VR training works
We all know: saving lives is a serious matter. That’s exactly why we’ve packed our training with gamification. Our virtual trainer duo guides learners through the training, helping them improve and review the material in a fun way. This boosts learning success and builds confidence.
VR-BENEFITS
Redefine First Aid training
The most important advantages:
- What is learned here sticks: Confidence in action arises through experiencing. Deciding. Acting. The immersive VR world ensures better retention of knowledge and skills.
- Cost-efficient: Get Regular refreshers at no additional cost – anytime, anywhere. This keeps knowledge fresh and skills sharp.
- Maximum motivation: Transforms FirstAid training from a mandatory exercise into a compelling experience that inspires. Users enjoy repeating and want to improve.
- Direct feedback: data-based feedback on compression depth, frequency, and quality ensures continuous improvement.
- Various scenarios and people: Realistic scenarios help overcome hesitation in real emergencies and act with confidence. This makes participants truly prepared.

Features at a glance
Partners and Sponsors
The VR training world for cross-organizational use in education and training

TÜV Süd stands for quality, safety, and sustainable competence development. By using modern VR training, TÜV Süd demonstrates how practical continuing education succeeds in demanding environments.

As an aid organization, Malteser Hilfsdienst stands for high-quality first aid training. The nationwide deployment of our FirstAid Training World shows how VR strengthens motivation and confidence in action.

Film- und Medienstiftung NRW supports projects at the intersection of games, media, and education. This aligns with our approach of making interactive didactics and gamification accessible for learning content.

NEXT.NRW supports the long-term development of our AI-driven avatars. In the Heart-VR project, we are working on making virtual training even more resilient.

The BMBF funds the gamification and didactics of our training world. This allows us to convey learning content even more vividly and effectively.
The VR training kit. So small, it always comes along.
One bag, one training cushion, one VR headset. Minimal luggage, maximum learning impact. Setup in just a few minutes — put on the headset and go.
- Compact: For classrooms, schools, or mobile use.
- Quick start: Pre-configured — training starts in seconds.
- Self-guided: Participants can go through the training on their own — simple UI.
I was able to answer individual participants’ personal questions while other users were doing the VR training — the group was safely engaged. That’s exactly how a training kit should work.
Developed for professional daily use
Ready for an immediate start, thanks to self-explanatory user guidance: No manual needed, clear instructions in VR.
The result: Trainers can let their participants train independently — without additional external support on site.
I can also leave people on their own. Even when I’m not right there, users still manage just fine.

